ABomb Operator

 

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A-Bomb is a unique particle operator that allows you to add fluid like motion to existing particles. When used in a default setup, the result of this operator will create a classic mushroom cloud effect. However, with a little modification many kind of complex fluid motions can be created and may be used to simulate smoke or dust floating around.

Operator Inputs 

ON - (Bool) This input data stream determines whether the operator is considered 'on' or 'off'. You can connect other operators to this input channel such as a Bool Helper to activate/deactivate the whole operator.

Time
- (Time) This input data stream is used to define the local time for the operator when the user wants to override the default system time.

Particle
- (Particle) This input data stream reads in the currently selected particle group that is to be brought to the target. The data stream MUST be connected and will be highlighted yellow if it is not.

Position
- (Position) This input data stream defines the Bring To target position. The particle should land on this position (or near this point).

Direction
- (Direction) This input data stream is used to override the User XYZ-Axis controls.

UI Controls
- all UI Controls can be easily overwritten with an Input Data Stream of any connected operator. Be careful! There is no real indication that an operator is overwriting the UI element.

Operator Outputs 

No Operator Outputs.

Rollout Menu 

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Center Drift
- controls the amount the particles spread from the center (stem). Only, the particles on the cap are affected by this value. Keep in mind that an absolute symmetrical start position is needed to make this feature work as expected.

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Center Drift = 0.5
Center Drift = 2.0
 
 

Variation - adds random variation to the Center Drift value. This value is set as percent of Center Drift.

Direction Drift
- controls the amount of particle movement (acceleration) from the top of the cap downward. Particle rolling takes place in the cap only. Direction Drift allows you to add additional height per particle roll. See the sample images below.

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Direction Drift = 1
Direction Drift = 2.0
 

Variation - adds random variation to the Direction Drift value. This value is set as percent of Direction Drift.

Whirl Speed
- controls the rolling speed of the particle in the mushroom's cap. High numbers will result in faster cycling times for each particle. Don't get confused when the shape of the mushroom cloud changes. Nearly every parameter interacts with the other parameters - changing this value will result in a different look for the particle system.

Variation
- adds random variation to the Whirl Speed value. This value is set as percent of Whirl Speed.

Distance Dependent
- acts as a influence multiplier for the particles. This parameter defines the strength if the A-Bomb effect based on the distance the particle has towards the center. Higher numbers will affect particles farther away much stronger.

See samples below.

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Distance Dependent = 100
Distance Dependent = 500
 

Friction - sets the amount of internal particle friction. Higher values will result in a tighter mushroom cap.

Particle Friction
- sets the amount of inter-particle velocity. This parameter only affects the rolling cycles of the mushroom cap. Higher values will result in a more spread-out effect.